Skip to main content


I have a small modern imagi-nations project on the go. Featuring two countries, Albian, and the People's Democratic Republic. They are vying for control over another country called Utopia.

Utopia was split by a previous war into two separate states, North Utopia which is under the influence of the People's Democratic Republic, and South Utopia, which is in the sphere of Albians influence.

This will be the focus of my modern micro armour and ships and aircraft. I will be using Modern Spearhead and Shipwreck rules.

In the meantime, the Albian football season kicked off with a big game between Albian City and Midchester United.

Albian City football ground

Albian City team before kick off

Midchester United in their 2017 kit

The match officials.

Albian City manager - Jock McDermott (in suit)

Midchester United coach - Trevor Coombes (Stood in tracksuit)

The crowd cheering on the start of the new season.

Kick off.

The game was controlled from early on by possession play of Albian City. Midchester United where restricted to one shot at goal.

Toward the end of the first half, Albian City forward Ethan Hazard opened the scoring for Albian City.

Midchester United fans in despair.

The second half saw very much the same, clear pressure by Albian City. Rare attacking chances for United.

Midway through, Albian no10 Tony Bangham scored and put the game beyond doubt.

Coombes looks on in frustration.

The final score.

The home fans were jubilant.

Dejected United players shake hands with the boss.

And applaud the travelling support.

Albian City players jubilant with their impressive first win of the season.

Imagi-Nations let your imagination run riot!


Popular posts from this blog

Not tonight Josephine - 28mm Napoleonic skirmish game

My Secret Wargaming friend has been busy, he has painted some figures, scratch built some buildings, and asked for others for his birthday. He has started his Napoleonic armies, something he promised he would never do, because he didn't know where it would end...................... A French sentry guards the prize - a command wagon full of secrets

For a while, my secret wargaming friend has been patiently working on this project, and it has been well worth the wait. Tonight he put on a great skirmish game. I was the British commander (represented on tabletop by a suitably dashing command figure), SWF - the French, and he too was represented by a command figure (who's tunic was a little too tight around his belly).

I had strict orders to reconnoiter a nearby town, and bring back captured supplies if possible. I had 13 men for the task, and had to cross a river to get into the town.

The British approach was from the bottom left of the picture then on toward the bridge

There was anot…

Red v Blue - Modern Spearhead rules and micro armour

A brief account of a command post exercise........ Me and a secret wargaming friend ran another walkthrough of these rules. This time we added helicopters, aircraft and artillery.The reader must bear in mind that we are just starting out in this scale, and with the rules. I have no 6mm trees or terrain, therefore, the pics will not be pretty.....Some of the models are also in a state of disrepair - I picked up a hodgepodge of second hand stuff some years ago, and they require basing and some need a little tidying up. This was a field training exercise, designed to put Brigade staff (me and my mate) through their paces and familiarise them with the concept of modern warfare. I took command of the red forces, which were simulating Russian units, my secret wargaming friend took charge of blue, and had a British battlegroup to command.In summary, red force was made up of three T72 tank battalions, a Motor Rifle battalion in BMP's, supported by a 122mm self propelled artillery battery, a…

Dreadnoughts Rising -World War One naval wargame (dry run)

In preparation for the final game in our World War One trilogy, I took a set of computer moderated rules called DREADNOUGHT RISING for a spin. Click here for a reviewNow I started naval wargaming in the early 1990's after buying a starter set from Skytrex. I got four World War 1 Battlecruisers and a set of basic rules, and eventually me and two friends started wargaming, we got some 15mm WW1 figures and ran a couple of mini campaigns. The only problem was the rules were hideous, and we never got to finish a game.

I recall moving my naval ships in millimetres and rolling dice a bazillion times to score and record a hit.

We loved it, but were held back by the rules. Dreadnoughts Rising solves it do her sister rules for WW2 - Battleships Zenith.

Now all I need are some computer moderated rules for my 1:3000th modern ships.....I digress, here is a summary of the test battle. The one we will play for the deciding game of the trilogy will be a little larger.I had two Battles…