The table layout. We start at the bottom of the picture, and the car is at the top.
This is the third game in a series put on by my Secret Wargaming Friend, all the models, terrain and buildings are by his skilled and patient hand, along with the scenario setting and campaign - and very nice it is too.
As you will no doubt recall, mainly because you were on the edge of your seat after the last instalment, The Sarge and PC Leet had set off alone to get the police car they had left just outside Staunton.
This game focussed on what happened next.
The others of the group decided that it was unfair to let the two bobbies try and get the car on their own, so they set off in pursuit. Three of the survivors rescued in the last game joined PC Graves, attempting to pay a debt of gratitude for their rescue.
The motley crew convened a huddle and discussed their plans.
The group decided to stay off the main road, and controversially, attempted to avoid the other group of (Allo Alło) survivors. The worry about feeding more people over rid the sense of duty.
There was a foot race across the fields to a bridge....PC Leet made it first.
The undead may not be quick, but they are observant, they cannot fail to note the powerful scent of fear left by the group....although that may have more to do with the 5kg bag of boiled Brussels sprouts they made into a soup last night...