Three days of terror - Zombie apocalypse part 2

We have been playing Zombies. The traditional, and original slow, walking, flesh consuming zombies. None of these fashionable run like the wind zombies that are currently in vogue....and thank goodness for that!

A police vehicle. In fact it is ours. We left it in an out of the way safe place as we approached Staunton on foot. Now, we were returning to fetch it.

We had successfully secured some meagre supplies and a defendable safe position on our previous outing, but we needed more food and water, and to get the car. A now familiar group huddle. It was decided that the group would move to the two remaining and unexplored buildings in the hamlet, and me (the dashing Sgt), and my faithful sidekick, PC Leet, would move and recover the car. Should be a breeze, we just needed to fight our way through an army of undead flesh eaters to succeed.......

The undead. They don't seem to have much of a life, just hanging around in groups in the village centre, shuffling and mumbling in unintelligible voices to each other........I said undead, not teenagers......

We left the detective, and the girl with the hunting rifle to guard our base, whilst we jumped over the back wall in an effort to escape the mass of undead in the village.

The ' sneak quietly out the back, and move across the fields and away from the town' tactic worked well.

Even the quiet attempts of PC Leet trying to chat up our girl with the bow didn't attract much attention from either the girl, or the zombies.


The view from outside the secure gates of our compound. At a set time, we instructed the detective to bang the drum (quite literally) to draw the zombies to the compound, so we could get to the two houses in relative safety. This worked, but an unintentional consequence was that he was also drawing zombies out from the fields and directly toward our little group....

Our quiet walk through the fields soon turned into skirmishes with the undead. Machete man, who is quite truculent still, is close to joining their team rather than ours...meanwhile the drum banging goes on, drawing more and more zombies to the village...(note to self: think things through properly next time you formulate a daring plan).

Poor dice rolls failed to stop our fine detective noticing the problem and stopping his pre-arranged action...

Our first objective...

We managed to get to the fence and climb into the farmyard. The team the split up to search the buildings..you will note that the girl with the bow has managed to successfully disentangle herself from the attentions of PC Leet.

We discovered other survivors, an old lady, young boy and 18 year old girl...great more mouths to feed. They told us that there were two more family members trapped in a building opposite.

A 'hasty' plan was formed. The group would split. Me and PC Leet would attempt to rescue the people trapped in the building opposite, release them, and go on alone to recover the car, the others would return to the compound after searching for food.

The shop in which there are two survivors, or a horde of hidden undead........

PC Leet, keen to protect 'his sarge' volunteered to run across the road first and put the door in.

Inside we find the two other survivors intact and safe. We tell them the news that their other family members are also safe. They both have tears in their eyes at the news. We instruct them to get back quick...they don't hesitate.


Their run to the barricade draws out some undead.


The group prepare to return to the compound......

The noise attracts the undead. At this point the detective had noticed the error in the plan and had stopped banging the drum.

They crowd the barricade........


The view of the back yard of the shop in which Leet and the Sarge are trapped.........

The Sarge and PC Leet spring out of the back of the shop, and use their ' mark one ' legs to scarper through the zombies and out into the fields toward the car. No little courage, and some fine dice rolls paid off......

Meanwhile, the other group, under the leadership of PC Graves made their way toward the compound.

The undead still pushed against the fence and barricade.....

The group huddle in the compound. The sarge and PC Leet are still on their own. A decision is made.....

Comments

  1. What a fantastic game. really loved the pics and commentary - well done indeed.

    What rules did you use (I'm a bit inspired by your game :) )

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  2. They are called Flying Lead, with some house rules for spawn points for Zombies - Link - http://www.google.co.uk/url?q=http://www.ganeshagames.net/product_info.php%3Fproducts_id%3D17&sa=U&ei=vHNtVYW7GoTeUbHygJgI&ved=0CBQQFjAA&usg=AFQjCNGP8x00H-pf77cRBF6t4F_8AGKTUQ

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