Skip to main content

" There are no such things as monsters...."

Last night, after visiting my friends home, which incidentally, is adjacent to a large cemetery, I found myself leading a band of survivors in an effort to, well.....erm....survive a zombie apocalypse.....

This is me, dressed as a good old British Bobby, with some shades and modern body armour and some firepower. It is the apocalypse you know, a kind word and old fashioned clip round the ear doesn't seem to deter the zombies...The bloke on the right, in civvies, is one of my CID colleagues. Needs a bloody haircut if you ask me.

Over the last 18 months or so, the world as we know it has succumbed to an Ebola crises, which mutated into a zombie crises after the W.H.O panicked and authorised the use of some untested vaccines.

Despite our stiff upper lip, even Old Blighty descended into chaos. 

I am the Sergeant in command of a small group of bobbies, who did their duty to protect the community in a market town in England, until all communication was lost, and only a handful remained. It was at that point, I said " Sod this for a game of soldiers - we're off lads ".

We met up with three survivors who we found hiding in the local library, desperately writing a note to the absent librarian informing her that they had borrowed " How to survive a zombie apocalypse " and " 101 games to play on a rainy afternoon " but had forgotten their library cards. Typically British.

The market town had become too dangerous, the amount of undead seemed to be multiplying daily, and I simply did not have the team left to keep safe. The decision was made to leave and look for a defendable position to take stock.

We quietly wandered the countryside for a few days before we came across the hamlet of Staunton.

The view of Staunton from a nearby Folly atop of a hill.

A group huddle, and it was decided that we would have to go in and look for supplies, none of the farmhouses we had passed had anything left in them.

The view as we approached the hamlet. Barricades. Clearly there had either been trouble, or they were expecting some.....

It is amazing how even a 28mm figure of a relatively attractive female can draw the view of the male reader...don't you think? (Even a blurred picture) - she played no part in the nights events, but several of my fellow survivors hope to bump into her later on.....

Local knowledge informed me that Staunton had three shops, including the grocers Emersons. There was also an old Victorian factory that may afford us a reasonably secure base.

Smiths Metal Works - may be a good site for rest and recuperation......

We had to enter Staunton from the opposite end of the factory because the Staunton pedestrian bridge was burnt to a cinder, we were not sure if this was vandalism, or a desperate attempt to stop zombies, either way, we had to follow the road as it wound its way adjacent to the Stour river, and thus ended up on the opposite side of town.

I briefed the team, " Quiet, quiet, quiet. No shooting unless as a last resort. Stick together, and don't do anything unless I say " the bobbies said " Yes Sarge " they trusted me. The civvies looked at me like I was some kind of power crazed nutter, but nodded reluctantly.

We moved as quietly as we could up to the back gate of a shop. Already two of the group had fallen behind....

They preferred to stand under the cover of some trees, observing our actions.

The bloke with machete clearly had trouble following my instructions, he either distrusted the police, or was nervous about taking the library books without his card.

The ominous sound of groaning and shuffling focussed his mind. Three undead appeared a few yards from his hiding place.....

Meanwhile, we managed to open the gate quietly, and two of my team walked in to recce the yard. " Clear " they whispered. Kat, the girl with the bow started to take aim at the three zombies behind us.

An aerial view.

The others, including 'Machete Boy' decided to move quickly, encouraged by the nearby undead, and joined us in the yard. We were safe, but could hear more 'Zeds' in the hamlet ahead.

We moved to the back door....locked.

" PC LEET " I whispered " force entry". 

Which he did in a not very subtle kick  - with size 11 made one hell of a noise.

" Sorry Sarge " he said, looking glum.

Suddenly one zombie after the other started to come from nowhere and approach the fence. Kat used her bow to good effect whilst we searched the shop for supplies. We found enough for two people.

Kat and CID bloke guard the fence during the search.

I decided that we needed to get away from the first shop, the noise of forcing entry had attracted between 20-30 zombies, all of whom seemed keen to congregate and push against the thin wooden fence separating us and them......

We moved to the adjacent shop boundary fence, and started to climb over. PC GRAVES, the bald headed officer stood on over watch.

More and more zombies were moving toward the fence. I began to worry.

The sound was the worst, a low dull wargaming friend had discovered I had eaten the last chocolate digestive.

We got over the fence and to some relative safety. I forced entry this time, quietly and a quick search of the shop resulted in locating supplies for six people.

It was time to run to the factory.

We burst out of the shop and ran down the lane, some were fitter than others......

Kat didn't hear the order to move out and found herself quite far behind the group. A zombie shuffled toward her...

She needed to get a move on.

Meanwhile we were trying to force the locked gates open...more and more zombies became aware of us.

I did my best to keep the zombies at bay whilst everyone got into the factory compound. I took down three Zeds.

Luckily, some of the zombies where still milling around by the fence.

We got into the compound and secured the substantial gate, hoorah for Victorian workmanship.

Beth thanked me for saving her life. I said " Only doing my duty "

We had a group huddle to decide what to do next. Machete man seemed to be a little more relaxed with me and my team.

To be continued......


  1. Uncanny! The resemblance to some real life characters is certainly uncanny!

  2. What a fantastic looking game. Love those pics.


Post a Comment

Popular posts from this blog

Not tonight Josephine - 28mm Napoleonic skirmish game

My Secret Wargaming friend has been busy, he has painted some figures, scratch built some buildings, and asked for others for his birthday. He has started his Napoleonic armies, something he promised he would never do, because he didn't know where it would end...................... A French sentry guards the prize - a command wagon full of secrets

For a while, my secret wargaming friend has been patiently working on this project, and it has been well worth the wait. Tonight he put on a great skirmish game. I was the British commander (represented on tabletop by a suitably dashing command figure), SWF - the French, and he too was represented by a command figure (who's tunic was a little too tight around his belly).

I had strict orders to reconnoiter a nearby town, and bring back captured supplies if possible. I had 13 men for the task, and had to cross a river to get into the town.

The British approach was from the bottom left of the picture then on toward the bridge

There was anot…

Red v Blue - Modern Spearhead rules and micro armour

A brief account of a command post exercise........ Me and a secret wargaming friend ran another walkthrough of these rules. This time we added helicopters, aircraft and artillery.The reader must bear in mind that we are just starting out in this scale, and with the rules. I have no 6mm trees or terrain, therefore, the pics will not be pretty.....Some of the models are also in a state of disrepair - I picked up a hodgepodge of second hand stuff some years ago, and they require basing and some need a little tidying up. This was a field training exercise, designed to put Brigade staff (me and my mate) through their paces and familiarise them with the concept of modern warfare. I took command of the red forces, which were simulating Russian units, my secret wargaming friend took charge of blue, and had a British battlegroup to command.In summary, red force was made up of three T72 tank battalions, a Motor Rifle battalion in BMP's, supported by a 122mm self propelled artillery battery, a…

Dreadnoughts Rising -World War One naval wargame (dry run)

In preparation for the final game in our World War One trilogy, I took a set of computer moderated rules called DREADNOUGHT RISING for a spin. Click here for a reviewNow I started naval wargaming in the early 1990's after buying a starter set from Skytrex. I got four World War 1 Battlecruisers and a set of basic rules, and eventually me and two friends started wargaming, we got some 15mm WW1 figures and ran a couple of mini campaigns. The only problem was the rules were hideous, and we never got to finish a game.

I recall moving my naval ships in millimetres and rolling dice a bazillion times to score and record a hit.

We loved it, but were held back by the rules. Dreadnoughts Rising solves it do her sister rules for WW2 - Battleships Zenith.

Now all I need are some computer moderated rules for my 1:3000th modern ships.....I digress, here is a summary of the test battle. The one we will play for the deciding game of the trilogy will be a little larger.I had two Battles…