Skip to main content

Star Wars - Armada




Last night we played a game of this at a Secret Wargaming Friends home. It was a no frills game, concentrating on getting to know the basics and I had a blast.....

I was fortunate enought to command this mighty Star Destroyer.

My opponent was in command of the rebel fleet.


A Rebel frigate - his flagship.

Each side had several squadrons of fighters, and the Rebels also had a corvette....


Tie fighters

Rebel x-wing fighters with the corvette in the background.

We quickly closed to battle, and the rules, even the basic ones we played last night, gave it, in my humble opinion, a good feel for the fictional universe of Star Wars.

The Imperial fleet majestically manouvres toward the rag-tag rebel armada. I swore I could almost hear Vaders heavy breathing over my shoulder...only to realise that my opponents good lady had brought some biscuits to the table, some of which my opponent was particularly fond of.....

The two fleets converge, four squadrons of my fighters racing ahead.

The big ships begin their slow dance of death.

My fighters engage the enemy.

The enemy Flagship makes an error of trading fire close in with the star destroyer.....and quickly explodes.

Meanwhile my opponent was picking off my fighter squadrons at an alarming rate.

Other squadrons quickly close on the corvette, which was running rings around the much bigger Star Destroyer. A heavyweight v bantam.

Another vicious skirmish was saw more Imperial fighters destroyed.

The last turn came down to my Star Destroyer taking on two rebel fighter squadrons and the corvette.....

The rebels could not inflict a fatal blow on the Imperial Behemoth and I was declared the winner on points...

I heartily recommend this game.

Comments

  1. A great write up. But you are in trouble with Mrs G!

    ReplyDelete

Post a Comment

Popular posts from this blog

Not tonight Josephine - 28mm Napoleonic skirmish game

My Secret Wargaming friend has been busy, he has painted some figures, scratch built some buildings, and asked for others for his birthday. He has started his Napoleonic armies, something he promised he would never do, because he didn't know where it would end...................... A French sentry guards the prize - a command wagon full of secrets


For a while, my secret wargaming friend has been patiently working on this project, and it has been well worth the wait. Tonight he put on a great skirmish game. I was the British commander (represented on tabletop by a suitably dashing command figure), SWF - the French, and he too was represented by a command figure (who's tunic was a little too tight around his belly).

I had strict orders to reconnoiter a nearby town, and bring back captured supplies if possible. I had 13 men for the task, and had to cross a river to get into the town.



The British approach was from the bottom left of the picture then on toward the bridge

There was anot…

Red v Blue - Modern Spearhead rules and micro armour

A brief account of a command post exercise........ Me and a secret wargaming friend ran another walkthrough of these rules. This time we added helicopters, aircraft and artillery.The reader must bear in mind that we are just starting out in this scale, and with the rules. I have no 6mm trees or terrain, therefore, the pics will not be pretty.....Some of the models are also in a state of disrepair - I picked up a hodgepodge of second hand stuff some years ago, and they require basing and some need a little tidying up. This was a field training exercise, designed to put Brigade staff (me and my mate) through their paces and familiarise them with the concept of modern warfare. I took command of the red forces, which were simulating Russian units, my secret wargaming friend took charge of blue, and had a British battlegroup to command.In summary, red force was made up of three T72 tank battalions, a Motor Rifle battalion in BMP's, supported by a 122mm self propelled artillery battery, a…

Dreadnoughts Rising -World War One naval wargame (dry run)

In preparation for the final game in our World War One trilogy, I took a set of computer moderated rules called DREADNOUGHT RISING for a spin. Click here for a reviewNow I started naval wargaming in the early 1990's after buying a starter set from Skytrex. I got four World War 1 Battlecruisers and a set of basic rules, and eventually me and two friends started wargaming, we got some 15mm WW1 figures and ran a couple of mini campaigns. The only problem was the rules were hideous, and we never got to finish a game.

I recall moving my naval ships in millimetres and rolling dice a bazillion times to score and record a hit.

We loved it, but were held back by the rules. Dreadnoughts Rising solves it all.........as do her sister rules for WW2 - Battleships Zenith.

Now all I need are some computer moderated rules for my 1:3000th modern ships.....I digress, here is a summary of the test battle. The one we will play for the deciding game of the trilogy will be a little larger.I had two Battles…