Skip to main content

Jacobites - the conclusion

Two of my secret wargaming friends returned last night to conclude the game from last week. They were in the midst of a tactical nightmare, each with its own problems.

Last week the Government forces had caused just under 400 casualties to the Jacobites 180. The Rebel regiments were failing to crash against the line of Government muskets and all was going well for the outnumbered Lord Falmouth, until one battalion on his left flank withdrew from the front line. They were tired and shaken, they had thrown everything at the Scots to no avail.

Other nearby units witnessed this withdraw and it sent shock-waves through the ranks.

Suddenly, Lord Falmouth faced a serious crises in moral, and still the Scots came on. They could smell blood.

Duke of Athole committed his reserve as soon as the battle was recommenced. These were fresh troops and unblooded. They hit the flank where the retreating Government battalion had left a gaping hole.

Lord Falmouth found himself trapped by his own defensive arrangement, his front rank was tired, but the Scots were too close to allow an orderly withdrawal. He considered a general advance and attack with bayonets, but was not confident of his men's moral. 

He could not maneuver half his force into the battle. They stood as spectators.

In effect, he had 1,800 men facing the entire Jacobite force. It was no wonder they were fatigued, they had been engaging an overwhelming force for two hours without break or respite.

Lord Falmouth had to rely on his second line, unfortunately they had witnessed, and had been bumped into, and through, by their colleagues withdrawing in disarray from the front line. It had caused some consternation in their own ranks.

This view probably explains the Government position quite well.

Duke of Athole did not have things all his own way. The clans in the van guard were pinned, and trying to find cover against salvo after salvo of musket fire. Even the attendance of senior officers attempting to get the men to charge into the enemy failed. They were brave, but not stupid.

Time again Athole found his orders to charge ignored.

Soon, one Government unit after the other retired off the table, Falmouths force shrinking in size, his command disintegrating. Still he clung grimly on.

Finally, Falmouth maneuvered so his 300 dragoons could attack the Jacobite left flank, would it be enough. Lord Falmouth admitted to hanging his hopes on this.

Athole, spotted a gap in the ranks, this had been made to let the Government dragoons out of the defensive position.

This turn saw two cavalry charges, one into the flank of a formed infantry unit, the other into a reforming Jacobite regiment, supported by three light guns with canister. I will let the reader decide which of the charges was successful....

The Jacobite charge routed the Government battalion, capturing both a standard from the enemy and Brigadier Farmer. This rout caused a major collapse in moral, and even Falmouth knew the show was up. This was confirmed when he witnessed 53 dragoons fall in their charge, smashed by canister shot. The attacked faltered within 50 paces of the Scottish infantry.

At this, Lord Falmouth ordered a general withdrawal of his shattered force.

The Jacobites won the day, through sheer numbers, and dogged determination.

CARNAGE AND GLORY rules recorded the following casualty information when Falmouth admitted defeat:

The Government Army has suffered losses of:
[ 38%]   2064 men of all arms
   incl.
[  3%]    211 prisoners of all arms 
[ 41%]   2007 bayonets 
[ 17%]     53 sabres 
[ 2%]      4 artillerists 
Honours: [ 105] 2 Battery Royal Artillery 
Losses include 1 standard[s]:
        [ 101] 59th Regt of Foot 
Losses include 1 General[s]:
        [ 102] Farmer - Captured 

The Jacobite Army has suffered losses of: 
[  5%]    747 men of all arms
   incl.
[  1%]    169 prisoners of all arms 
[  5%]    688 bayonets 
[  9%]     59 sabres 
[  0%]      0 artillerists 
Honours: [ 209] Earl of Cromarties Regt





Comments

  1. A deserved victory to the Duke of Athole. A fine fellow indeed.

    ReplyDelete
  2. A very fine fellow, like his opposite number, Falmouth. However, a kilt does not suit your knees, nor a wig Falmouths head! - Next time, I must stipulate that dressing the part is neither necessary or required!!!

    ReplyDelete

Post a Comment

Popular posts from this blog

Not tonight Josephine - 28mm Napoleonic skirmish game

My Secret Wargaming friend has been busy, he has painted some figures, scratch built some buildings, and asked for others for his birthday. He has started his Napoleonic armies, something he promised he would never do, because he didn't know where it would end...................... A French sentry guards the prize - a command wagon full of secrets


For a while, my secret wargaming friend has been patiently working on this project, and it has been well worth the wait. Tonight he put on a great skirmish game. I was the British commander (represented on tabletop by a suitably dashing command figure), SWF - the French, and he too was represented by a command figure (who's tunic was a little too tight around his belly).

I had strict orders to reconnoiter a nearby town, and bring back captured supplies if possible. I had 13 men for the task, and had to cross a river to get into the town.



The British approach was from the bottom left of the picture then on toward the bridge

There was anot…

Red v Blue - Modern Spearhead rules and micro armour

A brief account of a command post exercise........ Me and a secret wargaming friend ran another walkthrough of these rules. This time we added helicopters, aircraft and artillery.The reader must bear in mind that we are just starting out in this scale, and with the rules. I have no 6mm trees or terrain, therefore, the pics will not be pretty.....Some of the models are also in a state of disrepair - I picked up a hodgepodge of second hand stuff some years ago, and they require basing and some need a little tidying up. This was a field training exercise, designed to put Brigade staff (me and my mate) through their paces and familiarise them with the concept of modern warfare. I took command of the red forces, which were simulating Russian units, my secret wargaming friend took charge of blue, and had a British battlegroup to command.In summary, red force was made up of three T72 tank battalions, a Motor Rifle battalion in BMP's, supported by a 122mm self propelled artillery battery, a…

Dreadnoughts Rising -World War One naval wargame (dry run)

In preparation for the final game in our World War One trilogy, I took a set of computer moderated rules called DREADNOUGHT RISING for a spin. Click here for a reviewNow I started naval wargaming in the early 1990's after buying a starter set from Skytrex. I got four World War 1 Battlecruisers and a set of basic rules, and eventually me and two friends started wargaming, we got some 15mm WW1 figures and ran a couple of mini campaigns. The only problem was the rules were hideous, and we never got to finish a game.

I recall moving my naval ships in millimetres and rolling dice a bazillion times to score and record a hit.

We loved it, but were held back by the rules. Dreadnoughts Rising solves it all.........as do her sister rules for WW2 - Battleships Zenith.

Now all I need are some computer moderated rules for my 1:3000th modern ships.....I digress, here is a summary of the test battle. The one we will play for the deciding game of the trilogy will be a little larger.I had two Battles…