Modern Micro Armour

Last night, me and a secret wargaming friend played our first walk through game of Modern Spearhead.......

I think we were both mightily impressed by both the simplicity, and the excellent game mechanics. We each had a battalion under our command and walked through the rules a step at a time.

I was very impressed with how quickly we picked them up, and they just seemed to feel right on several levels.

The rules also seem to reduce the 'gamey' elements that some players may be tempted to use when they have their 'grandstand view' of the battlefield.

I like them.

We do not have very many pictures of the battle, because we were using unfinished models, and as yet I do not have a single piece of 1:300th terrain........

This was my battalion racing along and acting on their 'attack orders'

They had just crossed the path of a company of M1A1's.

You will note that all the damage is caused on the one side. This was because this was the side closest to the American Armour (armor) as our cousins tend to spell it.

You take control of the senior officer commanding the forces on the table, the rules ensure your company, and platoon commanders choose the targets in line with some basic principles.

Therefore, the player has little or no control of target selection - which allows a more realistic turn of fire - and prevents the gamey targeting that can some times happen " I will ignore the threat nearest to me, and target your Tiger sat on the hill with my whole battalion - pass me the dice please, chummy "

I look forward to another game, introducing more advanced concepts......

In the meantime - anybody interested in a complimentary game of modern naval warfare?

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