Dreadnoughts Rising -World War One naval wargame (dry run)

In preparation for the final game in our World War One trilogy, I took a set of computer moderated rules called DREADNOUGHT RISING for a spin. Click here for a review

Now I started naval wargaming in the early 1990's after buying a starter set from Skytrex. I got four World War 1 Battlecruisers and a set of basic rules, and eventually me and two friends started wargaming, we got some 15mm WW1 figures and ran a couple of mini campaigns. The only problem was the rules were hideous, and we never got to finish a game.

I recall moving my naval ships in millimetres and rolling dice a bazillion times to score and record a hit.

We loved it, but were held back by the rules. Dreadnoughts Rising solves it all.........as do her sister rules for WW2 - Battleships Zenith.

Now all I need are some computer moderated rules for my 1:3000th modern ships.....

I digress, here is a summary of the test battle. The one we will play for the deciding game of the trilogy will be a little larger.

I had two Battleships on each side and they simply had to pound the bajeesus out of each other.

Introducing elements of The Grand Fleet...

HMS Iron Duke

Davco 1:3000th HMS Iron Duke

HMS King George V

Davco 1:3000th HMS King George V

And now for The High Seas Fleet...

SMS Friedrich der Grosse

Davco 1:3000th SMS Friedrich der Grosse

SMS Helgoland

Davco 1:3000th SMS Helgoland

The two divisions of ships started out over 38 thousand yards away from each other, on a rough parallel course which was closing a couple of thousand yards every three minutes or so.

Dreadnoughts Rising allows for three minute turns, and also computes the chances of spotting vessels, and will also advise you on the result of the spotting, along the lines of:

1. Vessel not spotted
2. Vessel spotted - but is unknown
3. Enemy or friendly
4. Type of vessel
5. Class of vessel

It wasn't until the lead ships got to within 15 miles or so did they see each other.

The other thing about the rules is that it will record ammunition expenditure, which is a key part of the rules - no lobbing shells at extreme range for me,,,,,,

The ships opened fire at 13 miles.

The view of Iron Duke and King a George V firing towards the enemy, whilst under fire themselves.

F de Grosse and Helgoland are straddled.

The other thing with the rules is that it is easy to keep the fog of war regarding the damage you are causing the enemy, you can only rely on the information provided by the rules when you view the target ship status - Light damage, light listing - for example.

Iron Duke suffers a hit - the opposing player will see the hit marker, but will not know if it has penetrated, or caused structural damage, nor how serious the damage is for the hit vessel.

In my test run the vessels got to within 5.5 to 6 miles of each other and traded shots with their heavy calibre artillery.

Helgoland began to take some serious punishment from KG V

The F De Grosse also began to take punishment.

This hit did not penetrate the armour - but the German player would not know this....

The game ended after the Helgoland capsized due to the flooding she suffered by the havy punishment from the KG V. It was clear that she was listing heavily and suffered moderate damage including the loss of two forward turrets.

I am looking forward to the naval game in the next week or so - there will be other options on the table.

A bit of info:

HMS Iron Duke was a dreadnought battleship of the Royal Navy, the lead ship of her class, named in honour of Arthur Wellesley, 1st Duke of Wellington. She was built by Portsmouth Dockyard, and her keel laid in January 1912. Launched ten months later, she was commissioned into the Home Fleet in March 1914 as the fleet flagship. She was armed with a main battery of ten 13.5-inch (340 mm) guns and was capable of a top speed of 21.25 knots (39.36 km/h; 24.45 mph)

The first HMS King George V was a King George V class of 1911 dreadnought, with a displacement of 23,400 tonnes and an armament of ten 13.5 inch guns in twin gun turrets and a secondary armament of sixteen 4 inch guns and had a crew complement of 870, though this increased substantially by 1916 to 1,110, and had a length of 597 feet.

SMS Friedrich der Grosse was the second vessel of the Kaiser class of battleships of the German Imperial Navy. Friedrich der Grosse's[b] keel was laid on 26 January 1910 at the AG Vulcan dockyard in Hamburg, her hull was launched on 10 June 1911, and she was commissioned into the fleet on 15 October 1912. The ship was equipped with ten 30.5-centimeter (12.0 in) guns in five twin turrets, and had a top speed of 23.4 knots (43.3 km/h; 26.9 mph). Friedrich der Grosse was assigned to the III Squadron of the High Seas Fleet for the majority of World War I, and served as fleet flagship from her commissioning until 1917.

SMS Helgoland - the lead ship of her class, was a dreadnought battleship of the German Imperial Navy. Helgoland's design represented an incremental improvement over the preceding Nassau class, including an increase in the bore diameter of the main guns, from 28 cm (11 in) to 30.5 cm (12 in). Her keel was laid down on 11 November 1908 at the Howaldtswerke shipyards in Kiel. Helgoland was launched on 25 September 1909 and was commissioned on 23 August 1911.





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