Skip to main content

Dogger Bank 1915

SWF has agreed to play three wargames centred on World War One in recognition of the centenary of the war.

A land battle using his excellent 28mm figures, and air battle using wings of war and a naval battle using the rules ' Dreadnoughts Rising ' (computer moderated rules).

In celebration of my new wargames table, I dug out some of my 1:3000th scale ships and looked at a scaled version of Dogger Bank

A brief summary for those who do not know much about the battle.

The fleets converge

One of the ' Splendid Cats ' HMS Lion, Flagship of the dashing Adm Beatty

Followed by the other ' Splendid Cat ' HMS Tiger

This is where Dogger Bank is in the North Sea. It is a treacherous area for fishermen at the best of times.

HMS New Zealand and HMS Indomitable struggle to keep up

A Destroyer squadron screens the Battlecruiser Squadron

Light Cruisers provide the eyes for Beatty

Under the command of Adm Hipper, in his untested Flagship, SMS Seydlitz, the first scouting fleet conducts a foray to send the British fishing fleet to the bottom of the sea.

The ill-fated SMS Blucher bringing up the rear

They too have light forces screening the big ships

and Light Cruisers scouting ahead

Surely the Mighty Tiger will devour its prey?


Popular posts from this blog

Not tonight Josephine - 28mm Napoleonic skirmish game

My Secret Wargaming friend has been busy, he has painted some figures, scratch built some buildings, and asked for others for his birthday. He has started his Napoleonic armies, something he promised he would never do, because he didn't know where it would end...................... A French sentry guards the prize - a command wagon full of secrets

For a while, my secret wargaming friend has been patiently working on this project, and it has been well worth the wait. Tonight he put on a great skirmish game. I was the British commander (represented on tabletop by a suitably dashing command figure), SWF - the French, and he too was represented by a command figure (who's tunic was a little too tight around his belly).

I had strict orders to reconnoiter a nearby town, and bring back captured supplies if possible. I had 13 men for the task, and had to cross a river to get into the town.

The British approach was from the bottom left of the picture then on toward the bridge

There was anot…

Red v Blue - Modern Spearhead rules and micro armour

A brief account of a command post exercise........ Me and a secret wargaming friend ran another walkthrough of these rules. This time we added helicopters, aircraft and artillery.The reader must bear in mind that we are just starting out in this scale, and with the rules. I have no 6mm trees or terrain, therefore, the pics will not be pretty.....Some of the models are also in a state of disrepair - I picked up a hodgepodge of second hand stuff some years ago, and they require basing and some need a little tidying up. This was a field training exercise, designed to put Brigade staff (me and my mate) through their paces and familiarise them with the concept of modern warfare. I took command of the red forces, which were simulating Russian units, my secret wargaming friend took charge of blue, and had a British battlegroup to command.In summary, red force was made up of three T72 tank battalions, a Motor Rifle battalion in BMP's, supported by a 122mm self propelled artillery battery, a…

Dreadnoughts Rising -World War One naval wargame (dry run)

In preparation for the final game in our World War One trilogy, I took a set of computer moderated rules called DREADNOUGHT RISING for a spin. Click here for a reviewNow I started naval wargaming in the early 1990's after buying a starter set from Skytrex. I got four World War 1 Battlecruisers and a set of basic rules, and eventually me and two friends started wargaming, we got some 15mm WW1 figures and ran a couple of mini campaigns. The only problem was the rules were hideous, and we never got to finish a game.

I recall moving my naval ships in millimetres and rolling dice a bazillion times to score and record a hit.

We loved it, but were held back by the rules. Dreadnoughts Rising solves it do her sister rules for WW2 - Battleships Zenith.

Now all I need are some computer moderated rules for my 1:3000th modern ships.....I digress, here is a summary of the test battle. The one we will play for the deciding game of the trilogy will be a little larger.I had two Battles…