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Showing posts from 2014

Red v Blue - Modern Spearhead rules and micro armour

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A brief account of a command post exercise........ Me and a secret wargaming friend ran another walkthrough of these rules. This time we added helicopters, aircraft and artillery.The reader must bear in mind that we are just starting out in this scale, and with the rules. I have no 6mm trees or terrain, therefore, the pics will not be pretty.....Some of the models are also in a state of disrepair - I picked up a hodgepodge of second hand stuff some years ago, and they require basing and some need a little tidying up. This was a field training exercise, designed to put Brigade staff (me and my mate) through their paces and familiarise them with the concept of modern warfare. I took command of the red forces, which were simulating Russian units, my secret wargaming friend took charge of blue, and had a British battlegroup to command.In summary, red force was made up of three T72 tank battalions, a Motor Rifle battalion in BMP's, supported by a 122mm self propelled artillery battery, a…

Modern Micro Armour

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Last night, me and a secret wargaming friend played our first walk through game of Modern Spearhead....... I think we were both mightily impressed by both the simplicity, and the excellent game mechanics. We each had a battalion under our command and walked through the rules a step at a time.

I was very impressed with how quickly we picked them up, and they just seemed to feel right on several levels.

The rules also seem to reduce the 'gamey' elements that some players may be tempted to use when they have their 'grandstand view' of the battlefield.

I like them.

We do not have very many pictures of the battle, because we were using unfinished models, and as yet I do not have a single piece of 1:300th terrain........ This was my battalion racing along and acting on their 'attack orders'They had just crossed the path of a company of M1A1's.

You will note that all the damage is caused on the one side. This was because this was the side closest to the American Armour (…

Duel

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Today, me and my number one son had 45 minutes to kill whist the heavens opened with a torrent of rain. So we played a quick game of Star Trek Attack Wing.

Being the senior officer present I chose to run my two USS Enterprise ships against an Cardassian/Romulan fleet.

The original Enterprise had James T Kirk in command, whilst the Enterprise D was under command of Jean Luc Picard. The Original Enterprise - her first battle She was under the command of the legendary James T Kirk USS Enterprise D Her Captain - was Jean Luc PicardThey faced a powerful alliance of strange bedfellows - a Cardassian Galor class vessel, and a Romulan Warbird. Romulan warbirdToreth was her captain The Cardassian Galor class Under the command of Gul Danar The ships started on the opposite side of the table, and it was soon clear my son was going to mass his fire power against a single target - a good move. The Original Enterprise was that target. It wasn't long before the TOS Enterprise and Galor were exchanging fire…

Dreadnoughts Rising -World War One naval wargame (dry run)

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In preparation for the final game in our World War One trilogy, I took a set of computer moderated rules called DREADNOUGHT RISING for a spin. Click here for a reviewNow I started naval wargaming in the early 1990's after buying a starter set from Skytrex. I got four World War 1 Battlecruisers and a set of basic rules, and eventually me and two friends started wargaming, we got some 15mm WW1 figures and ran a couple of mini campaigns. The only problem was the rules were hideous, and we never got to finish a game.

I recall moving my naval ships in millimetres and rolling dice a bazillion times to score and record a hit.

We loved it, but were held back by the rules. Dreadnoughts Rising solves it all.........as do her sister rules for WW2 - Battleships Zenith.

Now all I need are some computer moderated rules for my 1:3000th modern ships.....I digress, here is a summary of the test battle. The one we will play for the deciding game of the trilogy will be a little larger.I had two Battles…

11 days a pilot

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The image of the First World War pilot was often romanticised and unrealistic. In reality, the average life-expectancy of a pilot was just 11 days.Tonight we played the second of our trilogy in acknowledgement of the centenary of the beginning of World War One.

Tonight was Wings of War (Wings of Glory).

My planes are on route to scout some allied positions. This photograph could be crucial for the next big push on the western front. The photo is a little blurred - but see if you would do better leaning out of a plane, jerking to avoid the machine gun bullets of a trailing enemy fighter! This fighter was being flown by non other than a much younger and slimmer version of a chap called Goering. One of SWF's combat aircraft. He is soon joined by a second plane conducting a dawn patrol over crucial defensive positions.I needed to evade the allied patrol, fly directly over the target to take a recon photo and escape in the direction from whence I came. Goering was escorting the two seater ca…