Skip to main content

" Animated by his exhortation " - a fictional First Carnatic War battle

A rather cold late March evening saw a warming battle between a small British relief force of 1,200 regular troops, led by Greaves of India, take on over 7,000 irregular troops of a local Nawab - led by yours truly.

A small militia force under the esteemed Captain Maurice Lee, found itself trapped in a make shift fort facing the numerous foe. The relief force marching to it's rescue.

The make-shift fort

Captain Lee rallies his militia in the face of innumerable odds

The Indian force line up in front of the British

Horse archers, followed by lancers race to the flanks of the approaching relief force

My opponent looked at the table, and probably noted the 'slight' imbalance of figures on the table. " I have not played this era before " he said, gulping huge amounts of air as he eyed my massive army. Is this all I have? he pointed at the small number of bright red units on his side of the table. " Yep, but they are shiny and bright " I said cheerfully. This did not seem to raise his spirits.

More cavalry swings around the flanks of the British

I moved my infantry toward the fort and British relief force, I had around 3,600 archers, along with some 800 matchlock armed infantry, supported by a group of rocket armed irregulars marching toward 600 colonial militia holed up in the fort.

Over 2,500 cavalry raced around the British.

"Prepare to meet cavalry" - the relief force slowed to a crawl

A view from the cavalry as they approach the British squares

The British squares open fire

I soon discovered that my eminently sensible cavalry commanders refused to charge the bristling wall of sharp and pointy British bayonets, and continued to refuse, demanding a General be dispatched to lead the charge.

Meanwhile my archers and musketeers began a withering fire against the dogged defenders of the fort. More archers were sent against the relief force, who were trapped by my threatening (yet un-aggressive cavalry).

My General ambles in style toward the reluctant cavalry

Soon an aggressive short ranged battle between the British squares and my archers was joined, the British commander painfully aware of the ever present, yet slightly distant, cavalry horde surrounding them.

Greaves of India centres himself in one of the squares

The simulated battle lasted for about 2.5hrs (game time) and seemed to be keenly contested until suddenly one unit after another broke and ran - the Nawabs ill-disciplined irregular troops could no longer stand the slaughter and ran from the field.

I lost over 2,700 casualties, 633 being prisoners.

My foe - lost 133.

A major British victory, the fort was saved and the Militia, led by the venerable Captain Maurice Lee won honours.

" I quite enjoyed that " said my opponent as he packed up and left with a spring in his step...............

Comments

Popular posts from this blog

Not tonight Josephine - 28mm Napoleonic skirmish game

My Secret Wargaming friend has been busy, he has painted some figures, scratch built some buildings, and asked for others for his birthday. He has started his Napoleonic armies, something he promised he would never do, because he didn't know where it would end...................... A French sentry guards the prize - a command wagon full of secrets


For a while, my secret wargaming friend has been patiently working on this project, and it has been well worth the wait. Tonight he put on a great skirmish game. I was the British commander (represented on tabletop by a suitably dashing command figure), SWF - the French, and he too was represented by a command figure (who's tunic was a little too tight around his belly).

I had strict orders to reconnoiter a nearby town, and bring back captured supplies if possible. I had 13 men for the task, and had to cross a river to get into the town.



The British approach was from the bottom left of the picture then on toward the bridge

There was anot…

Red v Blue - Modern Spearhead rules and micro armour

A brief account of a command post exercise........ Me and a secret wargaming friend ran another walkthrough of these rules. This time we added helicopters, aircraft and artillery.The reader must bear in mind that we are just starting out in this scale, and with the rules. I have no 6mm trees or terrain, therefore, the pics will not be pretty.....Some of the models are also in a state of disrepair - I picked up a hodgepodge of second hand stuff some years ago, and they require basing and some need a little tidying up. This was a field training exercise, designed to put Brigade staff (me and my mate) through their paces and familiarise them with the concept of modern warfare. I took command of the red forces, which were simulating Russian units, my secret wargaming friend took charge of blue, and had a British battlegroup to command.In summary, red force was made up of three T72 tank battalions, a Motor Rifle battalion in BMP's, supported by a 122mm self propelled artillery battery, a…

Dreadnoughts Rising -World War One naval wargame (dry run)

In preparation for the final game in our World War One trilogy, I took a set of computer moderated rules called DREADNOUGHT RISING for a spin. Click here for a reviewNow I started naval wargaming in the early 1990's after buying a starter set from Skytrex. I got four World War 1 Battlecruisers and a set of basic rules, and eventually me and two friends started wargaming, we got some 15mm WW1 figures and ran a couple of mini campaigns. The only problem was the rules were hideous, and we never got to finish a game.

I recall moving my naval ships in millimetres and rolling dice a bazillion times to score and record a hit.

We loved it, but were held back by the rules. Dreadnoughts Rising solves it all.........as do her sister rules for WW2 - Battleships Zenith.

Now all I need are some computer moderated rules for my 1:3000th modern ships.....I digress, here is a summary of the test battle. The one we will play for the deciding game of the trilogy will be a little larger.I had two Battles…