Showing posts from 2013

AWI reflection on events - the umpires take

The reader must remember that the players in this campaign were operating on minimal information, they were left to their own devices in the intelligence gathering and strategic assessment of events. They were not even sure where their own forces were, or if orders had arrived at their destination, or were in fact in enemy hands (as some where), let alone the location and disposition and intent of enemy formations.

Using Berthier (A free campaign manager) took a lot of booking keeping off me - it timed the arrival of messages according to the distance between the sender and receiver and judged if any messages were lost or intercepted. Some message and orders took up to 10 game turns to arrive at their destination - the content all ready aged, and perhaps even dangerous, because the situation had changed in the meantime.

In effect, each instruction and action out to be thought out turns ahead, and potential consequences thought through carefully, with incomplete information shored up w…

American War of Independence Campaign - The Story - Part III

Turn 9 (25th to 27th May)

Howe, although he would never admit it publicly, was rattled by the events at Cormacks Creek. He immediately ordered Von Knyphausen to return to New York. The Americans had scored a moral victory, and Howe's confidence had suffered as a result. What would Washington do - press onto New York and lay siege?

Washington himself was concerned about the battle, despite fielding his main field army, in fortifications, the British had forced him from the field, and only the arrival of LaFayette on the British flank had saved the day.

The battle had confirmed to Washington, that he could not beat the British in open battle, worse still, his main force was split by the British, LaFayette to the north, Washington and Lee to the south with Von Knyphausen in between.

Nervously, Washington waited for the inevitable British attack.
Meanwhile, Arbuthnot was within 3 days of Yorktown, and the Iroquois leader (Brant), and his 750 braves, demonstrated outside Philadelphia, causi…

American War of Independence Campaign - The Story - Part II

The Campaign had not started when the first edition of the Yorktown Times came off the press. I have had to use paint to get the original PDF in a readable format. I apologise if it looks disjointed.....

The campaign
Turn 1-3 (1st to 9th May).
These first three turns involved some initial declarations of intent by both sides,and manoeuvring of Forces in the south. Cornwallis, in company with Tarleton, was marching toward Yorktown, and unbeknown to them, in a race with Nathaniel Green to reach the port first.
At Yorktown were 2,300 militia under the command of General Sumter. They were frantically building fortifications, and counting the days until the inevitable British assault.
At sea, Admiral Arbuthnot sailed from New York, in his flagship, the 90 gun London, escorting two merchant vessels, with the frigate Flora in support, he wasbound for Yorktown, with instructions to assist in it's capture, and bring to New York, 3 of Cornwallis's best infantry battalions. The 4th rate, Adam…

American War of Independence Campaign - The Story - Part I

The American War of Independence campaign has come to an end. It was not fought to a bitter conclusion, but the time had come to call it a day. I will leave the reader to decide what the outcome was. I kept a written journal of events, and have tried to write an interesting narrative of the game. It will appear on my blog in installments.

American War of Independence campaign Diary
In late 2004, and in a moment of indulgent recklessness I spent over £500.00 on a 15mm American War of Independence army, consisting of British, Hessian, militia, continental forces and later, some French troops. I could ill afford the purchase, but it was a time of personal crises, and it is one of the best purchases I have ever made in my life.
As time moved on, I added further units, and bought some Langton warships, and as a result, I was in the lucky position of being able to run a wargame campaign, set in the American Revolution.
The campaign actually came to fruition in May 2011. I found four pl…

The Fall of France 1940

France 1940 - first 10 minutes of the classic movie - The Battle of Britain

A little taster to get you in the mood.....oh er missus!

France 1940

A Sunday night wargame - Wings of War (or Glory) set in May 1940 during the German assault on France and the Low Countries. The premise being that somewhere in France, a French armoured force prepares to blunt the German advance.
The Allied force takes shelter in some light woods. Hoping to give the enemy troops a nasty surprise.
The Force includes some of the heaviest tanks available to the French army. You will note they are mixed with infantry - a doctrine failure that would cause a great deal of misery.
Another shot of the unit Meanwhile, the advanced units of the Panzer Division have been alerted to the presence of the French force by reconnaissance. They stop and call for the support of the Luftwaffe.
Note the French church in the background, this was being used as a temporary Regimental Hq.
The Wehrmacht wait patiently for their Luftwaffe colleagues......
More Panzers join the spearhead in preparation for a sudden and violent advance after the JU87's visit.....

" Animated by his exhortation " - a fictional First Carnatic War battle

A rather cold late March evening saw a warming battle between a small British relief force of 1,200 regular troops, led by Greaves of India, take on over 7,000 irregular troops of a local Nawab - led by yours truly.

A small militia force under the esteemed Captain Maurice Lee, found itself trapped in a make shift fort facing the numerous foe. The relief force marching to it's rescue. The make-shift fort Captain Lee rallies his militia in the face of innumerable odds The Indian force line up in front of the British Horse archers, followed by lancers race to the flanks of the approaching relief forceMy opponent looked at the table, and probably noted the 'slight' imbalance of figures on the table. " I have not played this era before " he said, gulping huge amounts of air as he eyed my massive army. Is this all I have? he pointed at the small number of bright red units on his side of the table. " Yep, but they are shiny and bright " I said cheerfully. This did …

May the Force be with you........

Tonight saw me venture to an area of wargaming that I have never trod - Star Wars.

Now there was a very good reason for this, my son.

Strangely, at 11 years old, he has more interest in Star Wars than my fine American War of Independence armies. He normally hangs around when I set up a game for my secret wargaming friends, and utters things like, that looks 'ok', and wanders off to watch the Simpsons or some strange Japanese cartoon that I still don't understand.

Tonight was different, we played Star Wars, using some of his collectables, and very quick home made rules.

I was in charge of a Rebel force escaping after blowing up an evil Empire shield Generator My lad was in charge of the Storm Troopers trying to prevent my escapeI simply had to race to the other end of the table to win. The Empire had to stop me. A dice was thrown to see which side of the table the Storm Troopers would arrive each turn.

Oh, he also had a chance of Lord Vader joining the fray, or an AT-ST, or both…