Skip to main content

Ambush Alley

The Secret War-gamers Secret Wargaming friend ran a small Ambush Alley scenario on a quiet Wednesday evening in early September.

The game table - all the terrain and buildings owned or made by my opponent

I played Blue Force, and controlled two fire teams and a single command figure. My task was to rescue two Green force police officers holed up in a petrol station. As luck would have it, my team were on foot, and the petrol station was located at the far end of the table. All I had to do was navigate through a rabbit warren of buildings and alleyways crawling with insurgents. A breeze then.......

The petrol station on the left

My chaps form up at the "go" line just after the briefing

My plan was to send a team to the nearest highest building for "overwatch", and send the second team scurrying down the alleys to rescue 'Plod'.

There were a lot of buildings to hide in......if you were an insurgent

A group of Red Force insurgents waiting to buy their newspapers and fags.....

More heavily armed men walk the streets, I had a feeling that my first plan could be flawed

The building on the left was my first objective

The team make a cautious approach

The bunker in the distance was the first building of concern, it was searched and fortunately found to be empty.

A group of insurgents wonder if they have gone over time on the tacograph....

The view from the ground

Blue force team close on the first objective "contact, contact, contact"

After a brief and violent close quarters assault, the team took the first objective. They were soon faced with numerous insurgents. "Poontang"

"Mable this is Crazy Horse, objective secured, I repeat, objective secured. Out"

Insurgents take to the rooftop to fire at the team. Note the poster of my Secret Wargaming Friends favourite romantic foreign cinema film....

You can get a reasonable sized property, with a pool, close to the town centre and local amenities for less than a thousand goats.....

More insurgents move into range

My team held the advantage and started to open fire on the numerous Red Force insurgents, causing close to 30 casualties, to no loss within an hour.

Confirmation that the rule of law had broken down.....

After surprising myself with the effectiveness of the firepower of Blue Force, I decided to take the opportunity of sending a snatch squad to rescue the police officers trapped in the petrol station.

2nd Team run the gauntlet, with 1st team on overwatch like guardian angels

The team make it, and escort the police to safety.

A happy ending to a great evening

Comments

  1. Hi Secret, the terrain looks very good indeed, is it bought or homemade?

    ReplyDelete

Post a Comment

Popular posts from this blog

Not tonight Josephine - 28mm Napoleonic skirmish game

My Secret Wargaming friend has been busy, he has painted some figures, scratch built some buildings, and asked for others for his birthday. He has started his Napoleonic armies, something he promised he would never do, because he didn't know where it would end...................... A French sentry guards the prize - a command wagon full of secrets


For a while, my secret wargaming friend has been patiently working on this project, and it has been well worth the wait. Tonight he put on a great skirmish game. I was the British commander (represented on tabletop by a suitably dashing command figure), SWF - the French, and he too was represented by a command figure (who's tunic was a little too tight around his belly).

I had strict orders to reconnoiter a nearby town, and bring back captured supplies if possible. I had 13 men for the task, and had to cross a river to get into the town.



The British approach was from the bottom left of the picture then on toward the bridge

There was anot…

Red v Blue - Modern Spearhead rules and micro armour

A brief account of a command post exercise........ Me and a secret wargaming friend ran another walkthrough of these rules. This time we added helicopters, aircraft and artillery.The reader must bear in mind that we are just starting out in this scale, and with the rules. I have no 6mm trees or terrain, therefore, the pics will not be pretty.....Some of the models are also in a state of disrepair - I picked up a hodgepodge of second hand stuff some years ago, and they require basing and some need a little tidying up. This was a field training exercise, designed to put Brigade staff (me and my mate) through their paces and familiarise them with the concept of modern warfare. I took command of the red forces, which were simulating Russian units, my secret wargaming friend took charge of blue, and had a British battlegroup to command.In summary, red force was made up of three T72 tank battalions, a Motor Rifle battalion in BMP's, supported by a 122mm self propelled artillery battery, a…

Dreadnoughts Rising -World War One naval wargame (dry run)

In preparation for the final game in our World War One trilogy, I took a set of computer moderated rules called DREADNOUGHT RISING for a spin. Click here for a reviewNow I started naval wargaming in the early 1990's after buying a starter set from Skytrex. I got four World War 1 Battlecruisers and a set of basic rules, and eventually me and two friends started wargaming, we got some 15mm WW1 figures and ran a couple of mini campaigns. The only problem was the rules were hideous, and we never got to finish a game.

I recall moving my naval ships in millimetres and rolling dice a bazillion times to score and record a hit.

We loved it, but were held back by the rules. Dreadnoughts Rising solves it all.........as do her sister rules for WW2 - Battleships Zenith.

Now all I need are some computer moderated rules for my 1:3000th modern ships.....I digress, here is a summary of the test battle. The one we will play for the deciding game of the trilogy will be a little larger.I had two Battles…