Skip to main content

Wings of war - World War Two

A sullen Wednesday evening saw an impromptu Wings of War game against a secret wargaming friend. The RAF clashed with the Luftwaffe during the so-called 'Phoney War' somewhere over the Franco-German border.

RAF Hurricanes race toward two German BF109 fighters

My good friend was the RAF commander, and I was the Luftwaffe commander. Both sets of fighters raced toward each other at top speed, the RAF firing first, but extremely wary of the close range firepower of their opponents.

Luftwaffe BF109's - these planes have awesome close range fire power, and their turning circle is better than the hurricane - I was confident of an easy victory.

We used some house altitude rules, and the full gambit of damage rules. I think this made the game quite a tactical battle (although the house altitude rules need tweaking), but the RAF ended up temporarily damaging the rudder of one Bf109, and later injuring the pilot of that same aircraft.

The lead German aircraft suffered a barrage of damage, and the pilot eventually ejected and was captured by a French army patrol two hours later, hiding in a local brothel.

The RAF suffered one plane destroyed, after puncturing the fuel tank, and exploding - mid air, following a glancing collision on the tail fin of a Bf109 in a close fly past.

The other hurricane, survived but had a damaged engine, and had to ditch in a field to the south of the French town of Sedan, after it gave up the ghost

The pilot was back at his base in time for some snorkers for tea. This pilot was known in the squadron as Harry 'snorkers' Lee for good reason.....

A good evening, and a British technical victory.


Popular posts from this blog

Not tonight Josephine - 28mm Napoleonic skirmish game

My Secret Wargaming friend has been busy, he has painted some figures, scratch built some buildings, and asked for others for his birthday. He has started his Napoleonic armies, something he promised he would never do, because he didn't know where it would end...................... A French sentry guards the prize - a command wagon full of secrets

For a while, my secret wargaming friend has been patiently working on this project, and it has been well worth the wait. Tonight he put on a great skirmish game. I was the British commander (represented on tabletop by a suitably dashing command figure), SWF - the French, and he too was represented by a command figure (who's tunic was a little too tight around his belly).

I had strict orders to reconnoiter a nearby town, and bring back captured supplies if possible. I had 13 men for the task, and had to cross a river to get into the town.

The British approach was from the bottom left of the picture then on toward the bridge

There was anot…

Red v Blue - Modern Spearhead rules and micro armour

A brief account of a command post exercise........ Me and a secret wargaming friend ran another walkthrough of these rules. This time we added helicopters, aircraft and artillery.The reader must bear in mind that we are just starting out in this scale, and with the rules. I have no 6mm trees or terrain, therefore, the pics will not be pretty.....Some of the models are also in a state of disrepair - I picked up a hodgepodge of second hand stuff some years ago, and they require basing and some need a little tidying up. This was a field training exercise, designed to put Brigade staff (me and my mate) through their paces and familiarise them with the concept of modern warfare. I took command of the red forces, which were simulating Russian units, my secret wargaming friend took charge of blue, and had a British battlegroup to command.In summary, red force was made up of three T72 tank battalions, a Motor Rifle battalion in BMP's, supported by a 122mm self propelled artillery battery, a…

Dreadnoughts Rising -World War One naval wargame (dry run)

In preparation for the final game in our World War One trilogy, I took a set of computer moderated rules called DREADNOUGHT RISING for a spin. Click here for a reviewNow I started naval wargaming in the early 1990's after buying a starter set from Skytrex. I got four World War 1 Battlecruisers and a set of basic rules, and eventually me and two friends started wargaming, we got some 15mm WW1 figures and ran a couple of mini campaigns. The only problem was the rules were hideous, and we never got to finish a game.

I recall moving my naval ships in millimetres and rolling dice a bazillion times to score and record a hit.

We loved it, but were held back by the rules. Dreadnoughts Rising solves it do her sister rules for WW2 - Battleships Zenith.

Now all I need are some computer moderated rules for my 1:3000th modern ships.....I digress, here is a summary of the test battle. The one we will play for the deciding game of the trilogy will be a little larger.I had two Battles…