Skip to main content

A Thursday Night Festive Naval wargame

A secret wargaming friend came over tonight, on a dreary Thursday to play some Clear for Action Age of Sail wargaming. He took the role of a Spanish Admiral, engaging a British squadron, somewhere in the North Atlantic.

He found himself in command of the Mighty Santa Anna - 112 guns, and her consort, the Tigre - 74 guns, and at a slight disadvantage of being downwind of a British squadron astern of him, consisting of the 74 gun, Bangor, and the 50 gun, Serapis, both under the command of yours truly.

My wargaming fellow was practising his naval wargaming skills, prior to an important campaign battle next week.

The evening got off to an embarrassing start as both Admirals managed to allow there respective commands to become fouled with there own consorts - Doh! - although, strangely, only the Spanish embarrassment was caught on camera - how fortunate......

The Santa Anna and Tigre are fouled, very early on in the game - the Spanish Admirals face was as red as his dress coat!

The battle moved quickly into contact with both sides exchanging fire - the British flagship losing an anchor and five men on the first broadside from the Spanish behemoth.

Bangor and Serapis speeding towards the fouled Spanish squadron

Due to a series of misinterpreted orders, the Spanish squadron found itself split, with the two British ships sailing between the two. The Bangor raked the stern of the Tigre, causing serious damage to her rudder and killing several crew.

Bangor and Serapis passing the stern of the Tigre

The Bangor managed to engage the mighty Santa Anna from the rear - Much to the frustration of the Spanish Admiral, who found her clumsy to navigate

The battle allowed some valuable experience of the rules for my good friend. The Tigre lost her rudder early on, and this only dawned on the British Admiral late on in the evening. Meanwhile, the Santa Anna suffered some damage to her masts.

The British got off fairly unscathed.

Santa Anna with rigging lying to port

I thoroughly enjoyed the game, as did my opponent. Valuable lessons learned by both sides, particularly in close manoeuvring!

Comments

  1. Could this be a taste of what is to come?
    I had some great games in the past with these rules, nothing like a little grapeshot to clear potential boarders.
    Cheers Stu

    ReplyDelete
  2. The Secret Wargamer2 January 2012 at 16:28

    I think they are a great set. My opponent did a valient job, and I was the first to become fouled. I think any number of outcomes could happen on Thursday evening!

    ReplyDelete

Post a Comment

Popular posts from this blog

Not tonight Josephine - 28mm Napoleonic skirmish game

My Secret Wargaming friend has been busy, he has painted some figures, scratch built some buildings, and asked for others for his birthday. He has started his Napoleonic armies, something he promised he would never do, because he didn't know where it would end...................... A French sentry guards the prize - a command wagon full of secrets


For a while, my secret wargaming friend has been patiently working on this project, and it has been well worth the wait. Tonight he put on a great skirmish game. I was the British commander (represented on tabletop by a suitably dashing command figure), SWF - the French, and he too was represented by a command figure (who's tunic was a little too tight around his belly).

I had strict orders to reconnoiter a nearby town, and bring back captured supplies if possible. I had 13 men for the task, and had to cross a river to get into the town.



The British approach was from the bottom left of the picture then on toward the bridge

There was anot…

Red v Blue - Modern Spearhead rules and micro armour

A brief account of a command post exercise........ Me and a secret wargaming friend ran another walkthrough of these rules. This time we added helicopters, aircraft and artillery.The reader must bear in mind that we are just starting out in this scale, and with the rules. I have no 6mm trees or terrain, therefore, the pics will not be pretty.....Some of the models are also in a state of disrepair - I picked up a hodgepodge of second hand stuff some years ago, and they require basing and some need a little tidying up. This was a field training exercise, designed to put Brigade staff (me and my mate) through their paces and familiarise them with the concept of modern warfare. I took command of the red forces, which were simulating Russian units, my secret wargaming friend took charge of blue, and had a British battlegroup to command.In summary, red force was made up of three T72 tank battalions, a Motor Rifle battalion in BMP's, supported by a 122mm self propelled artillery battery, a…

Dreadnoughts Rising -World War One naval wargame (dry run)

In preparation for the final game in our World War One trilogy, I took a set of computer moderated rules called DREADNOUGHT RISING for a spin. Click here for a reviewNow I started naval wargaming in the early 1990's after buying a starter set from Skytrex. I got four World War 1 Battlecruisers and a set of basic rules, and eventually me and two friends started wargaming, we got some 15mm WW1 figures and ran a couple of mini campaigns. The only problem was the rules were hideous, and we never got to finish a game.

I recall moving my naval ships in millimetres and rolling dice a bazillion times to score and record a hit.

We loved it, but were held back by the rules. Dreadnoughts Rising solves it all.........as do her sister rules for WW2 - Battleships Zenith.

Now all I need are some computer moderated rules for my 1:3000th modern ships.....I digress, here is a summary of the test battle. The one we will play for the deciding game of the trilogy will be a little larger.I had two Battles…