The mini campaign - Turn 10 (12.00hrs to 16.00hrs)

The mini campaign is still ongoing.
In turn 10 the British commander decided that he would withdraw his light cruisers out of the range of the Axis air power - eminently sensible in the circumstances.

However, what he did not realise was that the German player had only 12 of the JU87 available to him, and this was reduced to 11 after the attack earlier in the day. As a result the German commander had decided to husband his valuable dive bombers - and use them against more worthwhile targets. He hoped that the attack had scared the British from the Norwegian coast - it had.

The view from the Axis recon room of the Kondor squadron - you will note that they have sighted two British warships - despite the withdrawal south.

I have to say that a campaign always alters the way war-gamers play their games, the British and German players are both normally gung-ho on the table top - but both appear to be a little cautious in the campaign, perhaps, dare I say it, a campaign brings a little more realism to the table top (as far as playing with models can).

The Operational plot showing the positions of both sides assets - blue for Axis, and red for the British - Neither player can see the whole plot - that is reserved for the all powerful umpire. But you can click here for an enlarged view of the plot.

So no actual battles in turn 10 - but some operational maneuvering. The British have had a sample of Axis airpower and did not like the taste - I wonder what he will think of the submarine threat.

To be continued..............


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