Skip to main content
Mini Campaign
This campaign is a test run for a more complex one to be run in the Autumn. Please understand that the order of battle and the like has not been researched, but put together to test various methods of managing the campaign – it is to be enjoyed at face value and not taken as a historic recreation of potential events.

British Order of Battle
Home Fleet
HMS King George V – Flag
HMS Prince of Wales
HMS Nelson
HMS Revenge
HMS Hood
HMS Repulse
HMS Victorious (800 and 825 squadrons)
HMS Norfolk
HMS Suffolk
HMS Exeter
HMS Kenya
HMS Arethusa
HMS Cairo
HMS Neptune
Destroyers - HMS Achates, Antelope, Anthony, Echo, Cossack, Sikh, Maori, Zulu
2 x attached Air Recon squadrons

Scapa Flow - May 1941. You can see HMS King George V and HMS Victorious (being overflown by Fairey Swordfish) amongst other vessels.


Iceland
1st Battalion Durham Light Infantry
Naval Garrison
No 90 Squadron Royal Air-Force (9 Bristol Blenheim IV’s)














Fleet Air Arm photograph of the Reykjavik area (Circa 1937)(Actually its from Google Earth, but use your imagination).



Additionally, the British player may call upon other units of the fleet, for example Force H and convoy escorts.


German Order of Battle
Bismarck
Prinz Eugen
Admiral Scheer
Destroyers - Bruno Heinemann, Hermann Schoemann, Theodor Riedel, Paul Jacobi
U43
U234
Altmarck (supply vessel and capable of carrying a company of tanks)
I/St.G.1 – 18 JU87 aircraft
1./106 – 9 He111 aircraft
1st Battalion, 1st Regiment Fallschirmjäger Division
10./Flak Regiment 33
3rd Battalion Gebirgsjäger
Panzer company (15 x MkIV) from Panzer Abteilung zur besonderer Vervendung 40


Each Campaign turn is the equivalent of four hours game time. The following rules will be used:
1. Rapid Fire for land combat
2. Battleships Zenith (computer moderated) for naval and air combat


Turn 1 commenced at midnight on 19th May 1941 and we are now at 4am on 20th May 1941 (Turn 8). So far other than the recon sighting indicated in the previous introductory post, things have been quiet, this is about to change…………………………………….

Comments

Popular posts from this blog

Not tonight Josephine - 28mm Napoleonic skirmish game

My Secret Wargaming friend has been busy, he has painted some figures, scratch built some buildings, and asked for others for his birthday. He has started his Napoleonic armies, something he promised he would never do, because he didn't know where it would end...................... A French sentry guards the prize - a command wagon full of secrets


For a while, my secret wargaming friend has been patiently working on this project, and it has been well worth the wait. Tonight he put on a great skirmish game. I was the British commander (represented on tabletop by a suitably dashing command figure), SWF - the French, and he too was represented by a command figure (who's tunic was a little too tight around his belly).

I had strict orders to reconnoiter a nearby town, and bring back captured supplies if possible. I had 13 men for the task, and had to cross a river to get into the town.



The British approach was from the bottom left of the picture then on toward the bridge

There was anot…

Red v Blue - Modern Spearhead rules and micro armour

A brief account of a command post exercise........ Me and a secret wargaming friend ran another walkthrough of these rules. This time we added helicopters, aircraft and artillery.The reader must bear in mind that we are just starting out in this scale, and with the rules. I have no 6mm trees or terrain, therefore, the pics will not be pretty.....Some of the models are also in a state of disrepair - I picked up a hodgepodge of second hand stuff some years ago, and they require basing and some need a little tidying up. This was a field training exercise, designed to put Brigade staff (me and my mate) through their paces and familiarise them with the concept of modern warfare. I took command of the red forces, which were simulating Russian units, my secret wargaming friend took charge of blue, and had a British battlegroup to command.In summary, red force was made up of three T72 tank battalions, a Motor Rifle battalion in BMP's, supported by a 122mm self propelled artillery battery, a…

Dreadnoughts Rising -World War One naval wargame (dry run)

In preparation for the final game in our World War One trilogy, I took a set of computer moderated rules called DREADNOUGHT RISING for a spin. Click here for a reviewNow I started naval wargaming in the early 1990's after buying a starter set from Skytrex. I got four World War 1 Battlecruisers and a set of basic rules, and eventually me and two friends started wargaming, we got some 15mm WW1 figures and ran a couple of mini campaigns. The only problem was the rules were hideous, and we never got to finish a game.

I recall moving my naval ships in millimetres and rolling dice a bazillion times to score and record a hit.

We loved it, but were held back by the rules. Dreadnoughts Rising solves it all.........as do her sister rules for WW2 - Battleships Zenith.

Now all I need are some computer moderated rules for my 1:3000th modern ships.....I digress, here is a summary of the test battle. The one we will play for the deciding game of the trilogy will be a little larger.I had two Battles…